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Erltrek

An Erlang Star Trek game

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Erltrek: Star Trek Game in Erlang

Goals

Non-goals

Functions implemented at tag baselevel_20140416

(Most of code files are revised and rewritten by Andreas Stenius)

Functions under development

How to run (will invoke a dedicated shell)

./game.sh

On random number initialization

The processes using tinymt32 module will begin with the same internal state, for an easy debugging. See erltrek_setup:seed/0 for the details. This feature will surely be removed in later versions. Also, the players should be aware that all ships are concurrently running, so the sequence of execution will not be guaranteed.

Related YouTube Talk at Erlang Factory SF Bay 2014

(Courtesy Erlang Solutions)

TODO

Authors

Acknowledgments